firmware/src/mesh/MeshPacketQueue.cpp

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#include "MeshPacketQueue.h"
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#include <algorithm>
/// @return the priority of the specified packet
inline uint32_t getPriority(MeshPacket *p)
{
auto pri = p->priority;
return pri;
}
/// @return "true" if "p1" is ordered before "p2"
bool CompareMeshPacket::operator()(MeshPacket *p1, MeshPacket *p2)
{
assert(p1 && p2);
auto p1p = getPriority(p1), p2p = getPriority(p2);
// If priorities differ, use that
// for equal priorities, order by id (older packets have higher priority - this will briefly be wrong when IDs roll over but
// no big deal)
return (p1p != p2p) ? (p1p < p2p) // prefer bigger priorities
: (p1->id >= p2->id); // prefer smaller packet ids
}
MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
/** Some clients might not properly set priority, therefore we fix it here.
*/
void fixPriority(MeshPacket *p)
{
// We might receive acks from other nodes (and since generated remotely, they won't have priority assigned. Check for that
// and fix it
if (p->priority == MeshPacket_Priority_UNSET) {
// if acks give high priority
// if a reliable message give a bit higher default priority
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p->priority = (p->decoded.portnum == PortNum_ROUTING_APP) ? MeshPacket_Priority_ACK :
(p->want_ack ? MeshPacket_Priority_RELIABLE : MeshPacket_Priority_DEFAULT);
}
}
/** enqueue a packet, return false if full */
bool MeshPacketQueue::enqueue(MeshPacket *p)
{
fixPriority(p);
// fixme if there is something lower priority in the queue that can be deleted to make space, delete that instead
if (size() >= maxLen)
return false;
else {
push(p);
return true;
}
}
MeshPacket *MeshPacketQueue::dequeue()
{
if (empty())
return NULL;
else {
auto p = top();
pop(); // remove the first item
return p;
}
}
// this is kinda yucky, but I'm not sure if all arduino c++ compilers support closuers. And we only have one
// thread that can run at a time - so safe
static NodeNum findFrom;
static PacketId findId;
static bool isMyPacket(MeshPacket *p)
{
return p->id == findId && getFrom(p) == findFrom;
}
/** Attempt to find and remove a packet from this queue. Returns true the packet which was removed from the queue */
MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
{
findFrom = from;
findId = id;
auto it = std::find_if(this->c.begin(), this->c.end(), isMyPacket);
if (it != this->c.end()) {
auto p = *it;
this->c.erase(it);
std::make_heap(this->c.begin(), this->c.end(), this->comp);
return p;
} else {
return NULL;
}
}