firmware/src/mesh/Router.cpp

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#include "Router.h"
#include "CryptoEngine.h"
#include "RTC.h"
#include "configuration.h"
#include "mesh-pb-constants.h"
#include <NodeDB.h>
/**
* Router todo
*
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* DONE: Implement basic interface and use it elsewhere in app
* Add naive flooding mixin (& drop duplicate rx broadcasts), add tools for sending broadcasts with incrementing sequence #s
* Add an optional adjacent node only 'send with ack' mixin. If we timeout waiting for the ack, call handleAckTimeout(packet)
* Add DSR mixin
*
**/
#define MAX_RX_FROMRADIO \
4 // max number of packets destined to our queue, we dispatch packets quickly so it doesn't need to be big
// I think this is right, one packet for each of the three fifos + one packet being currently assembled for TX or RX
// And every TX packet might have a retransmission packet or an ack alive at any moment
#define MAX_PACKETS \
(MAX_RX_TOPHONE + MAX_RX_FROMRADIO + 2 * MAX_TX_QUEUE + \
2) // max number of packets which can be in flight (either queued from reception or queued for sending)
// static MemoryPool<MeshPacket> staticPool(MAX_PACKETS);
static MemoryDynamic<MeshPacket> staticPool;
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Allocator<MeshPacket> &packetPool = staticPool;
/**
* Constructor
*
* Currently we only allow one interface, that may change in the future
*/
Router::Router() : concurrency::OSThread("Router"), fromRadioQueue(MAX_RX_FROMRADIO)
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{
// This is called pre main(), don't touch anything here, the following code is not safe
/* DEBUG_MSG("Size of NodeInfo %d\n", sizeof(NodeInfo));
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DEBUG_MSG("Size of SubPacket %d\n", sizeof(SubPacket));
DEBUG_MSG("Size of MeshPacket %d\n", sizeof(MeshPacket)); */
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fromRadioQueue.setReader(this);
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}
/**
* do idle processing
* Mostly looking in our incoming rxPacket queue and calling handleReceived.
*/
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int32_t Router::runOnce()
{
MeshPacket *mp;
while ((mp = fromRadioQueue.dequeuePtr(0)) != NULL) {
perhapsHandleReceived(mp);
}
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return INT32_MAX; // Wait a long time - until we get woken for the message queue
}
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/// Generate a unique packet id
// FIXME, move this someplace better
PacketId generatePacketId()
{
static uint32_t i; // Note: trying to keep this in noinit didn't help for working across reboots
static bool didInit = false;
assert(sizeof(PacketId) == 4 || sizeof(PacketId) == 1); // only supported values
uint32_t numPacketId = sizeof(PacketId) == 1 ? UINT8_MAX : UINT32_MAX; // 0 is consider invalid
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if (!didInit) {
didInit = true;
// pick a random initial sequence number at boot (to prevent repeated reboots always starting at 0)
// Note: we mask the high order bit to ensure that we never pass a 'negative' number to random
i = random(numPacketId & 0x7fffffff);
DEBUG_MSG("Initial packet id %u, numPacketId %u\n", i, numPacketId);
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}
i++;
PacketId id = (i % numPacketId) + 1; // return number between 1 and numPacketId (ie - never zero)
myNodeInfo.current_packet_id = id; // Kinda crufty - we keep updating this so the phone can see a current value
return id;
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}
MeshPacket *Router::allocForSending()
{
MeshPacket *p = packetPool.allocZeroed();
p->which_payloadVariant = MeshPacket_decoded_tag; // Assume payload is decoded at start.
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p->from = nodeDB.getNodeNum();
p->to = NODENUM_BROADCAST;
p->hop_limit = HOP_RELIABLE;
p->id = generatePacketId();
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p->rx_time =
getValidTime(RTCQualityFromNet); // Just in case we process the packet locally - make sure it has a valid timestamp
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return p;
}
/**
* Send an ack or a nak packet back towards whoever sent idFrom
*/
void Router::sendAckNak(ErrorReason err, NodeNum to, PacketId idFrom)
{
auto p = allocForSending();
p->hop_limit = 0; // Assume just immediate neighbors for now
p->to = to;
DEBUG_MSG("Sending an err=%d,to=0x%x,idFrom=0x%x,id=0x%x\n", err, to, idFrom, p->id);
if (!err) {
p->decoded.ackVariant.success_id = idFrom;
p->decoded.which_ackVariant = SubPacket_success_id_tag;
} else {
p->decoded.ackVariant.fail_id = idFrom;
p->decoded.which_ackVariant = SubPacket_fail_id_tag;
// Also send back the error reason
p->decoded.which_payloadVariant = SubPacket_error_reason_tag;
p->decoded.error_reason = err;
}
sendLocal(p); // we sometimes send directly to the local node
}
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ErrorCode Router::sendLocal(MeshPacket *p)
{
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// No need to deliver externally if the destination is the local node
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if (p->to == nodeDB.getNodeNum()) {
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printPacket("Enqueuing local", p);
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fromRadioQueue.enqueue(p);
return ERRNO_OK;
} else if (!iface) {
// We must be sending to remote nodes also, fail if no interface found
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// ERROR! no radio found, report failure back to the client and drop the packet
DEBUG_MSG("Error: No interface, returning NAK and dropping packet.\n");
sendAckNak(ErrorReason_NO_INTERFACE, p->from, p->id);
packetPool.release(p);
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return ERRNO_NO_INTERFACES;
} else {
// If we are sending a broadcast, we also treat it as if we just received it ourself
// this allows local apps (and PCs) to see broadcasts sourced locally
if (p->to == NODENUM_BROADCAST) {
handleReceived(p);
}
return send(p);
}
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}
/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error.
*/
ErrorCode Router::send(MeshPacket *p)
{
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assert(p->to != nodeDB.getNodeNum()); // should have already been handled by sendLocal
PacketId nakId = p->decoded.which_ackVariant == SubPacket_fail_id_tag ? p->decoded.ackVariant.fail_id : 0;
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assert(
!nakId); // I don't think we ever send 0hop naks over the wire (other than to the phone), test that assumption with assert
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// Never set the want_ack flag on broadcast packets sent over the air.
if (p->to == NODENUM_BROADCAST)
p->want_ack = false;
// If the packet hasn't yet been encrypted, do so now (it might already be encrypted if we are just forwarding it)
assert(p->which_payloadVariant == MeshPacket_encrypted_tag ||
p->which_payloadVariant == MeshPacket_decoded_tag); // I _think_ all packets should have a payload by now
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// First convert from protobufs to raw bytes
if (p->which_payloadVariant == MeshPacket_decoded_tag) {
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static uint8_t bytes[MAX_RHPACKETLEN]; // we have to use a scratch buffer because a union
size_t numbytes = pb_encode_to_bytes(bytes, sizeof(bytes), SubPacket_fields, &p->decoded);
assert(numbytes <= MAX_RHPACKETLEN);
crypto->encrypt(p->from, p->id, numbytes, bytes);
// Copy back into the packet and set the variant type
memcpy(p->encrypted.bytes, bytes, numbytes);
p->encrypted.size = numbytes;
p->which_payloadVariant = MeshPacket_encrypted_tag;
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}
assert(iface); // This should have been detected already in sendLocal (or we just received a packet from outside)
// if (iface) {
// DEBUG_MSG("Sending packet via interface fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
return iface->send(p);
/* } else {
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DEBUG_MSG("Dropping packet - no interfaces - fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
packetPool.release(p);
return ERRNO_NO_INTERFACES;
} */
}
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
bool Router::cancelSending(NodeNum from, PacketId id) {
return iface ? iface->cancelSending(from, id) : false;
}
/**
* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
* update routing tables etc... based on what we overhear (even for messages not destined to our node)
*/
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void Router::sniffReceived(const MeshPacket *p)
{
DEBUG_MSG("FIXME-update-db Sniffing packet\n");
// FIXME, update nodedb here for any packet that passes through us
}
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bool Router::perhapsDecode(MeshPacket *p)
{
if (p->which_payloadVariant == MeshPacket_decoded_tag)
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return true; // If packet was already decoded just return
assert(p->which_payloadVariant == MeshPacket_encrypted_tag);
// FIXME - someday don't send routing packets encrypted. That would allow us to route for other channels without
// being able to decrypt their data.
// Try to decrypt the packet if we can
static uint8_t bytes[MAX_RHPACKETLEN];
memcpy(bytes, p->encrypted.bytes,
p->encrypted.size); // we have to copy into a scratch buffer, because these bytes are a union with the decoded protobuf
crypto->decrypt(p->from, p->id, p->encrypted.size, bytes);
// Take those raw bytes and convert them back into a well structured protobuf we can understand
if (!pb_decode_from_bytes(bytes, p->encrypted.size, SubPacket_fields, &p->decoded)) {
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DEBUG_MSG("Invalid protobufs in received mesh packet!\n");
return false;
} else {
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// parsing was successful
p->which_payloadVariant = MeshPacket_decoded_tag;
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return true;
}
}
NodeNum Router::getNodeNum()
{
return nodeDB.getNodeNum();
}
/**
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*/
void Router::handleReceived(MeshPacket *p)
{
// Also, we should set the time from the ISR and it should have msec level resolution
p->rx_time = getValidTime(RTCQualityFromNet); // store the arrival timestamp for the phone
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// Take those raw bytes and convert them back into a well structured protobuf we can understand
if (perhapsDecode(p)) {
// parsing was successful, queue for our recipient
sniffReceived(p);
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if (p->to == NODENUM_BROADCAST || p->to == getNodeNum()) {
printPacket("Delivering rx packet", p);
notifyPacketReceived.notifyObservers(p);
}
}
}
void Router::perhapsHandleReceived(MeshPacket *p)
{
assert(radioConfig.has_preferences);
bool ignore = is_in_repeated(radioConfig.preferences.ignore_incoming, p->from);
if (ignore)
DEBUG_MSG("Ignoring incoming message, 0x%x is in our ignore list\n", p->from);
else if (ignore |= shouldFilterReceived(p)) {
// DEBUG_MSG("Incoming message was filtered 0x%x\n", p->from);
}
// Note: we avoid calling shouldFilterReceived if we are supposed to ignore certain nodes - because some overrides might
// cache/learn of the existence of nodes (i.e. FloodRouter) that they should not
if (!ignore)
handleReceived(p);
packetPool.release(p);
}