@mc-hamster seems to work pretty good for me, so I'll send a PR to you
for the dev-http branch.
I'll push out an android alpha build later today (once the build is
complete). Once this new device load is out in the field _future_
device builds will support updating spiffs from android. (i.e. device
loads older than 1.1.9 must be updated to 1.1.9 or later before spiffs
support is implemented on the device side - so some users might need to
update twice before the new spiffs contents will appear on their device)
+ // NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
+ // So even if we internally use 0 to represent 'use default' we still need to send the value we are
+ // using to the app (so that even old phone apps work with new device loads).
+#define MAX_POWER 27
// if we use 20 we are limited to 1% duty cycle or hw might overheat. For continuous operation set a limit of 17
+// In theory up to 27 dBm is possible, but the modules installed in most radios can cope with a max of 20. So BIG WARNING
+// if you set power to something higher than 17 or 20 you might fry your board.
Could cause hangs on the way into sleep (and enormous power consumption).
Instead of checking for rx packet length (which only changes at completion)
check if we've received preamble bits but haven't yet received a completed
packet interrupt.
notes:
wait to sleep loop problem
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
Can not send yet, busyRx
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
vs normal run
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
radio wait to sleep, txEmpty=0
Starting low level send (id=0x53fe1dd0 Fr0xe5 To0xff, WantAck0, HopLim3 encrypted)
Completed sending (id=0x53fe1dd0 Fr0xe5 To0xff, WantAck0, HopLim3 encrypted)
btw - from my read of the NMEA, the lowest value that means 'has a valid
position' is 1 not 2. But I only know this because you pointed me at
it ;-)
Thanks!
@professr I noticed you added a "newStatus" observable to the GPS class.
Do you remember why you didn't remove the old GPS status (which seemed
to be dumber). Is it just because you didn't want to risk breaking
MeshService? (I assume) In this change I removed the old Observable
and all seems well (just using newStatus everywhere).
/**
* Generate a short suffix used to disambiguate channels that might have the same "name" entered by the human but different PSKs.
* The ideas is that the PSK changing should be visible to the user so that they see they probably messed up and that's why they
their nodes
* aren't talking to each other.
*
* This string is of the form "#name-XY".
*
* Where X is a letter from A to Z (base26), and formed by xoring all the bytes of the PSK together.
* Y is not yet used but should eventually indicate 'speed/range' of the link
*
* This function will also need to be implemented in GUI apps that talk to the radio.
*
* https://github.com/meshtastic/Meshtastic-device/issues/269
*/
const char *getChannelName();