firmware/src/SerialConsole.cpp

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#include "configuration.h"
#include "SerialConsole.h"
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#include "NodeDB.h"
#include "PowerFSM.h"
#define Port Serial
SerialConsole *console;
void consoleInit()
{
new SerialConsole(); // Must be dynamically allocated because we are now inheriting from thread
}
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void consolePrintf(const char *format, ...)
{
va_list arg;
va_start(arg, format);
console->vprintf(format, arg);
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va_end(arg);
}
SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port)
{
assert(!console);
console = this;
canWrite = false; // We don't send packets to our port until it has talked to us first
// setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks
Port.begin(SERIAL_BAUD);
#ifdef NRF52_SERIES
time_t timeout = millis();
while (!Port) {
if ((millis() - timeout) < 2000) {
delay(100);
} else {
break;
}
}
#endif
emitRebooted();
}
// For the serial port we can't really detect if any client is on the other side, so instead just look for recent messages
bool SerialConsole::checkIsConnected()
{
uint32_t now = millis();
return (now - lastContactMsec) < getPref_phone_timeout_secs() * 1000UL;
}
/**
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* we override this to notice when we've received a protobuf over the serial
* stream. Then we shunt off debug serial output.
*/
bool SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
{
// Turn off debug serial printing once the API is activated, because other threads could print and corrupt packets
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if (!radioConfig.preferences.debug_log_enabled)
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setDestination(&noopPrint);
canWrite = true;
return StreamAPI::handleToRadio(buf, len);
}