* Update E-Ink display after sending adhoc ping or disable/enable GPS
* Resume display updates when touch button pressed
* Use touch hold as modifier; change double-click behavior for user button
* Fix preprocessor exclusions
* Purge backlight behavior
* Distinguish between 3x and 4x multi-presses
* Touch button considers "Wake screen on tap or motion" user-setting
* Don't assume device has BUTTON_PIN
* Rename misleading method
* remove redundant logic
* Handle special screens for old EInkDisplayClass
* Handle special screens for EInkDynamicDisplay class
* Join an async refresh in progress to avoid skipping screensaver
* attempt trunk fix
* fix Wireless Paper double-clear screen at boot
* log when flooded with "responsive" frames
* show the "resuming" screen when waking from deep-sleep
* rename drawDeepSleepScreen
avoid future confusion with "Screen Paused" screen
* show a screensaver frame when screen off
The frame shown during deep sleep is now also passed through showScreensaverFrames()
* Add macros for E-Ink color values.
OLEDDISPLAY_COLOR is inverted. Result of light-mode on E-Ink vs dark-mode on OLED?
* adapt drawDeepSleepScreen to new screensaver convention
* Mark Wireless Paper V1.1 as having problems with ghosting
Any other issues can be marked in a similar way, then handled in code where relevant
* Change screensaver from fullscreen logo to overlay
* identify "quirks" rather than "problems"
* move async refresh polling from display() to a NotifiedWorkerThread
* Prevent skipping of deep-sleep screen
(Hopefully)
* Redesign screensaver overlay
Now displays short name
* Optimize refresh for different displays
* Support older EInkDisplay class
* Don't assume text alignment
* fix spelling of a quirk macro
(No impact to code, but avoids future issues)
* Handle impossibly unlikely millis() overflow error
Should have just let it go, but here we are..
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Add MaxNodes to Native
* It compiles...
* Convert nodedb to use new
* Closer but still broken.
* Finally working
* Remove unintended lines
* Don't include a pointer
* Capitalization matters.
* avoid rename in protocol regen
* When trimming the nodeDB, start with a cleanup
* Remove extra cleanupMeshDB() call for now
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Refactor EInkDisplay
A lot of variant specific code is merged, with the macros pushed to the respective variant.h files.
"Dynamic Partial" code has been purged, pending a rewrite.
* fix: declare class only if USE_EINK, init all members
* refactor: move macros to platformio.ini
Responds to https://github.com/meshtastic/firmware/pull/3299#issuecomment-1966425926
* fix: EInkDisplay::connect() references old macros
Usage was in a block of variant-specific code, which had been intentionally left untouched.
* fix: remove duplicate macros from variant.h
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>